We've had experience writing an automobile VIN (Code 39) scanner on both iPhone and Android. In the case of the iPhone we leverage the ZBar library and the Android the ZXing library. Unfortunately, Android has been a tremendous amount of work. There was a tremendous amount of fracturing with the camera drivers to code around to tune the image capture. But that's another story...
For the image processing the ZXing library on Android with was simply not as fast or accurate as capturing Code 39 barcodes (no opinion on QR, etc.) as ZBar on the iPhone. This left an interesting customer service dilemma as Android would be subpar. We looked at a few options and settled on an interesting proposition.
Android recently introduced the NDK (Native Development Kit) that allows you to build native code from C/C++. Interesting... We realized that there was a good chance that we could get the ZBar library running on Android with the NDK (at least for the image processing). We did have to rewrite the build/make system as the NDK does not have full make/configure support. But, after investing time in this we were able to build the ZBar library on the NDK and leverage their JNI wrapper to invoke this code on Android.
So far the results have been excellent. The ZBar library on Android is 50% faster in recognition for Code 39 and a lot more accurate.
We'll be donating an example project to the ZBar project once we can remove the client specific portions.
Also, just be aware this only applies for Code 39. We have no idea how the image processing quality compares for the other formats.
Friday, April 29, 2011
Saturday, April 9, 2011
How to Upgrade Test in the iOS Simulator
For the purpose of upgrade testing in automation it's useful to have a build of the previous version of the application. Of course, for actual device installs this is easy with the use of adhoc builds and .ipa files, but for the Simulator this is a little more involved. It is feasible if you follow the following steps.
This has even worked from Xcode 3.2.6 builds being applied to Xcode 4.0.1.
- Launch the Simulator (/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app) and set the hardware and version to the appropriate settings.
- Delete any existing apps in the simulator.
- Put a breakpoint in the main function (i.e. first line of the main function main.m). This is to ensure that no code writes any files to the build directory (i.e. CoreData, Analytics, Preloading URL's, etc.).
- Run the project in debug and stop the program once it reaches the breakpoint in the main function.
- At this point if you followed step (2) and only have one application it should be easy to locate in ~/Library/Application Support/iPhone Simulator/[version]/Applications and can easily be tar'ed up and archived and moved around.
This has even worked from Xcode 3.2.6 builds being applied to Xcode 4.0.1.
Tuesday, April 5, 2011
iPhone Open Source Automation
Testing iPhone apps is always thought of last and is typically performed manually. At Lolay we believe in a strong automation investment to allow testing as we develop so that we can have confidence in the stability of our builds as we develop.
Checkout a demonstration of how to automate the iOS platform / iPhone using all open source. This is all compatible with ANT and Maven in any continuous environment. In this demo you will be shown on open source can perform a basic test in Where U At? and run through both positive and negative testing. At the end you can see the JUnit results including screen shots of the failure.
Vimeo: How to automate the iPhone using open source
Checkout a demonstration of how to automate the iOS platform / iPhone using all open source. This is all compatible with ANT and Maven in any continuous environment. In this demo you will be shown on open source can perform a basic test in Where U At? and run through both positive and negative testing. At the end you can see the JUnit results including screen shots of the failure.
Vimeo: How to automate the iPhone using open source
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